• Individual consultations for researchers looking to start or further develop a project
  • Collaboration across campus, in the community, statewide and nationally
  • Public programs that highlight the work of researchers, as well as issues and developments in contemporary digital practice
  • Training through workshops and classroom visits
  • Support for public programs
    (e.g. sponsorship for  visiting researchers, presentations, etc.)
  • Public information and public relations support



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Research Questions in
the Humanities

  • Are comparative research methodologies adequate to accommodate the sheer volume of information available to contemporary humanities researchers?
  • How can quantitative empirical data be used to formulate a qualitative analysis of cultural datasets?
  • Are analytical philosophical methods relevant to new modes of understanding?
  • How can we reframe contemporary issues in an artistic light to gain more meaningful insight?
  • What effects come from an artist labeling/defining their artistic work?
  • What are strategies involved when inducing empathy through art?
  • How is technology both expanding and limiting human interaction?
  • What are the impact of specific technologies on culture and behavior?
  • What trends can we identify in historical manuscripts using technology?
  • Is the idea of permanence in art obsolete in the digital age?
  • How relevant are traditional ideas of craft and materiality to a digital art practice?
  • The primary medium of digital art is computer code. Can truly original digital art be made by an artist who do not know code?
  • Who owns public art?
  • Is the accuracy of the assessment of a piece of art based on what the artist intends or what the audience experiences?
  • Is public art important because it enhances a location or because it questions it?
  • How can we construct complex, multi-faceted perspectives on contemporary issues through engaging contributors of diverse backgrounds and experiences?
  • What resources and knowledge exist in communities outside of the academy that can inform our understanding of history?
  • What does it mean to publish?
  • How does the digital component of public art contribute to access and interpretation of the work?
  • What kind of technological tools can be developed to best facilitate interactive public art?
  • Are mobile games more effective than data-entry apps in encouraging individuals to add their knowledge to a public history archive?
  • What different modes of interactive data visualization of a text corpus will engage different audiences who vary in expertise and interest?